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Report from the trenches

Wednesday, June 13th, 2012

No updates for a long time usually means a busy, busy time for a small company such as ours. In spite of all that has happened during the last few months, I will try to squeeze in a few lines from the trenches.

Augmented Reality
We have played around a bit with the augmented reality libraries from Qualcomm Vuforia and Unity and found that they are very usable on the higher spectrum of the mobile devices, and we have started quite a few exciting projects in this area. One of the projects we can show off is our own Chestburster project. It started as a fan project for the Prometheus movie, as I wanted to have the coolest T-Shirt on the opening night!
Chestburster

Egg-Fu Master
Eggs has been discontinued and revamped into Egg-Fu Master! Much easier to play, but still too hardboiled for some people. Now you can get achievement stars when completing a level in different ways.
It is a free download and if you collect 3 stars on a level, you can play the next level for free! Try it!
Link to Egg-Fu Master on AppStore

Helly Hansen
We have made two nice iPad Apps for Helly Hansen, which they use on their tradeshows. They are built to be either handheld by a walkaround rep or to be built into kiosks, showcasing HH´s latest gear and equipment.

Håll Tummen
This is a Swedish campaign for the Euro 2012 football championships made by agency S&B for the Expressen Newspaper. Fingerfunk helped making a cartoony animated film that is shown on the web and in the Swedish football arenas during games and events.

Summerburst Pepsi Lounge
We helped Agency S&B design some cool inflatable furniture in superformat for the Summerburst Festival. Pictures soon!

Games
We have also made some prototypes for new games that we would like to develop, but the Augmented Reality projects are the main focus at the moment for us.

Site Updates
We remade the website so it is streamlined for mobile use. It is made in Adobe Muse, which is quite nice to do simple web for mobile devices and such. We will probaly move the blog to Fingerfunk.se soon l, but one thing at a time!

So how did it go?

Monday, October 31st, 2011

We decided to create a mockup-deadline for halloween, and publish a holiday special of an upcoming game we are working on.
The game itself is not much more than an idea, and a prototype of some of the central features.

Try it here if you like.

We hooked it up with a simple facebook LIKE button, and added some metrics thru google analytics. The marketing we did was basically posting on a couple of relevant sites/forums that we found.

The response was not really overwhelming, I don´t think we hit more than a thousand players total, and having taken the bold step of stamping halloween all over the game, I think the window of opportunity is closed for this time. Getting people to find and get attracted to what you´re offering is a lot harder than we thought. One possible next step for this particular mini-game would be to publish it on Kongregate or some other more consumer-oriented games site.

Pumpkin Shooting!

Tuesday, October 18th, 2011

We have fiddled around with a fun SpudGun game, kind of like an Angry Birds in 3D but with “after-touch”.
Then we had the brilliant idea to try to get a public demo out so you can enjoy shooting skeletons and pumpkins for Halloween.

We are trying to document what the process a bit.

Here is a teaser:

Eggs is now Eggs in HD

Friday, April 15th, 2011

WOW.

It´s been an interesting couple of days. Eggs HD passed the scrutiny of the app review staff and was released in the wild on monday (11th). Of course I bought the app, downloaded it, and BAM!. The app wouldn´t even start but crashed on launch.

Panic at the disco.

Pulled the app from sales immediately, and started the obligatory headscratching.

Turns out Unity and iOS 4.3 will absolutely not work together. After reinstalling and recompiling and some more headscratching, including the humbling experience of setting up provisioning certificate development bla bla bla profiles, I got Eggs HD to practically the same state it was in previously, although this time compiled with iOS 4.2.

Started to think a bit about how to go about fixing the issue with app store. I made the decision to create a new app, and scrap the old one. The only reason for this is that the only possible marketing boost an indie developer can get is by being “new and noteworthy”. With approval times around 10 days, if we would update the already published version we would definitely stand the risk of never ever making it into the “new and noteworthy” category.

So it is, I create a new app, this time called “Eggs in HD”, since the old name was already taken ;)

Having worked up some steam during the process, I then proceeded to demand/beg for, what Apple call “expedited review”. some time later on i got this response;

“Thank you for submitting your request for an expedited review.
We are working hard to process submissions as quickly as we can and expect to complete the evaluation of your request within 1 to 2 business days.”

Kind of what you would expect. They would review my request in a couple of days. But at least I felt like I had done what I could to alleviate the problem.

When I woke up this morning I got this very nice mail from them;

“Thank you for contacting the App Review Team to request an expedited review. We have made a one-time exception and will proceed with an expedited review of Eggs in HD.”

Eggs in HD was ready for sale by the time I read the mail.

Rollercoaster is the work I think of.

EGGS Promo picture

Wednesday, November 10th, 2010

After making a lot of lowpoly modelling for EGGS, Satrio played around with a bit of amore high-end look for EGGS.
Click on the picture below for a 1900X1200 Picture for your desktop!